Update raphael (now threaded and loggable)
This commit is contained in:
@@ -534,6 +534,22 @@ public sealed class Settings : Window, IDisposable
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disableOptimal ? [SolverAlgorithm.Raphael] : []
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disableOptimal ? [SolverAlgorithm.Raphael] : []
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);
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);
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using (ImRaii.Disabled(config.Algorithm is not (SolverAlgorithm.OneshotForked or SolverAlgorithm.StepwiseForked or SolverAlgorithm.StepwiseGenetic or SolverAlgorithm.Raphael)))
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DrawOption(
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"Max Core Count",
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"The number of cores to use when solving. You should use as many " +
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"as you can. If it's too high, it will have an effect on your gameplay " +
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$"experience. A good estimate would be 1 or 2 cores less than your " +
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$"system (FYI, you have {Environment.ProcessorCount} cores), but make sure to accomodate " +
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$"for any other tasks you have in the background, if you have any.\n" +
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"(Only used in the Forked, Genetic, and Optimal algorithms)",
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config.MaxThreadCount,
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1,
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Environment.ProcessorCount,
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v => config = config with { MaxThreadCount = v },
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ref isDirty
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);
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if (config.Algorithm != SolverAlgorithm.Raphael)
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if (config.Algorithm != SolverAlgorithm.Raphael)
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{
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{
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DrawOption(
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DrawOption(
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@@ -602,22 +618,6 @@ public sealed class Settings : Window, IDisposable
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ref isDirty
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ref isDirty
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);
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);
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using (ImRaii.Disabled(config.Algorithm is not (SolverAlgorithm.OneshotForked or SolverAlgorithm.StepwiseForked or SolverAlgorithm.StepwiseGenetic)))
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DrawOption(
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"Max Core Count",
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"The number of cores to use when solving. You should use as many " +
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"as you can. If it's too high, it will have an effect on your gameplay " +
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$"experience. A good estimate would be 1 or 2 cores less than your " +
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$"system (FYI, you have {Environment.ProcessorCount} cores), but make sure to accomodate " +
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$"for any other tasks you have in the background, if you have any.\n" +
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"(Only used in the Forked and Genetic algorithms)",
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config.MaxThreadCount,
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1,
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Environment.ProcessorCount,
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v => config = config with { MaxThreadCount = v },
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ref isDirty
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);
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using (ImRaii.Disabled(config.Algorithm is not (SolverAlgorithm.OneshotForked or SolverAlgorithm.StepwiseForked or SolverAlgorithm.StepwiseGenetic)))
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using (ImRaii.Disabled(config.Algorithm is not (SolverAlgorithm.OneshotForked or SolverAlgorithm.StepwiseForked or SolverAlgorithm.StepwiseGenetic)))
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DrawOption(
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DrawOption(
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"Fork Count",
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"Fork Count",
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@@ -36,8 +36,8 @@
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},
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},
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"Raphael.Net": {
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"Raphael.Net": {
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"type": "Transitive",
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"type": "Transitive",
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"resolved": "2.1.0",
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"resolved": "2.1.1",
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"contentHash": "MDXWh/jSuwTctU3lMs76jC37KY6mERCBIip4+hl4aqvuyxNkX8WOKyrr0fP0EiV3QHFWoQCn7wxWA9U1or78IA=="
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"contentHash": "4+7HyDa7lVokXObqv8ADeTgi74Cz7W99N07DYtzuOXEt6tJtMlJt8RxLGoPtakVf1mURDMuD5kDKw0oz3EaoDA=="
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},
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},
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"System.IO.Hashing": {
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"System.IO.Hashing": {
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"type": "Transitive",
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"type": "Transitive",
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@@ -52,15 +52,15 @@
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"dependencies": {
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"dependencies": {
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"Craftimizer.Simulator": "[1.0.0, )",
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"Craftimizer.Simulator": "[1.0.0, )",
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"DotNext": "[5.21.0, )",
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"DotNext": "[5.21.0, )",
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"Raphael.Net": "[2.1.0, )"
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"Raphael.Net": "[2.1.1, )"
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}
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}
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}
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}
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},
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},
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"net9.0-windows7.0/win-x64": {
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"net9.0-windows7.0/win-x64": {
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"Raphael.Net": {
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"Raphael.Net": {
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"type": "Transitive",
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"type": "Transitive",
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"resolved": "2.1.0",
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"resolved": "2.1.1",
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"contentHash": "MDXWh/jSuwTctU3lMs76jC37KY6mERCBIip4+hl4aqvuyxNkX8WOKyrr0fP0EiV3QHFWoQCn7wxWA9U1or78IA=="
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"contentHash": "4+7HyDa7lVokXObqv8ADeTgi74Cz7W99N07DYtzuOXEt6tJtMlJt8RxLGoPtakVf1mURDMuD5kDKw0oz3EaoDA=="
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}
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}
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}
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}
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}
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}
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@@ -1,4 +1,4 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<TargetFramework>net9.0</TargetFramework>
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@@ -15,7 +15,7 @@
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<PrivateAssets>all</PrivateAssets>
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</PackageReference>
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<PackageReference Include="Raphael.Net" Version="1.1.0" />
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<PackageReference Include="Raphael.Net" Version="2.1.0" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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+13
-4
@@ -160,8 +160,8 @@ public sealed class Solver : IDisposable
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var pool = RaphaelUtils.ConvertToRawActions(Config.ActionPool.Where(a => a.Base().IsPossible(s)).ToArray());
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var pool = RaphaelUtils.ConvertToRawActions(Config.ActionPool.Where(a => a.Base().IsPossible(s)).ToArray());
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var input = new Raphael.SolverInput()
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var input = new Raphael.SolverInput()
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{
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{
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CP = checked((short)State.Input.Stats.CP),
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CP = checked((ushort)State.Input.Stats.CP),
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Durability = checked((sbyte)State.Input.Recipe.MaxDurability),
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Durability = checked((ushort)State.Input.Recipe.MaxDurability),
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Progress = checked((ushort)State.Input.Recipe.MaxProgress),
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Progress = checked((ushort)State.Input.Recipe.MaxProgress),
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Quality = checked((ushort)(State.Input.Recipe.MaxQuality - State.Input.StartingQuality)),
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Quality = checked((ushort)(State.Input.Recipe.MaxQuality - State.Input.StartingQuality)),
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BaseProgressGain = checked((ushort)State.Input.BaseProgressGain),
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BaseProgressGain = checked((ushort)State.Input.BaseProgressGain),
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@@ -202,13 +202,18 @@ public sealed class Solver : IDisposable
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progress = prog % maxProgress;
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progress = prog % maxProgress;
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}
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}
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void Log(string s) =>
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OnLog?.Invoke(s);
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if (!Config.MinimizeSteps)
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if (!Config.MinimizeSteps)
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{
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{
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Raphael.SolverConfig config = new()
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Raphael.SolverConfig config = new()
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{
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{
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Adversarial = Config.Adversarial,
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Adversarial = Config.Adversarial,
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BackloadProgress = true,
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BackloadProgress = true,
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UnsoundBranchPruning = true
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UnsoundBranchPruning = true,
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LogLevel = Raphael.LevelFilter.Debug,
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ThreadCount = Config.MaxThreadCount,
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};
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};
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using var solver = new Raphael.Solver(in config, in input, pool);
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using var solver = new Raphael.Solver(in config, in input, pool);
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@@ -216,6 +221,7 @@ public sealed class Solver : IDisposable
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solver.OnFinish += OnFinish;
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solver.OnFinish += OnFinish;
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solver.OnSuggestSolution += OnSuggestSolution;
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solver.OnSuggestSolution += OnSuggestSolution;
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solver.OnProgress += OnProgress;
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solver.OnProgress += OnProgress;
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solver.OnLog += Log;
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progressStage = 0;
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progressStage = 0;
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progress = 0;
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progress = 0;
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@@ -231,7 +237,9 @@ public sealed class Solver : IDisposable
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{
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{
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Adversarial = Config.Adversarial,
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Adversarial = Config.Adversarial,
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BackloadProgress = Config.BackloadProgress,
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BackloadProgress = Config.BackloadProgress,
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UnsoundBranchPruning = false
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UnsoundBranchPruning = false,
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LogLevel = Raphael.LevelFilter.Debug,
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ThreadCount = Config.MaxThreadCount,
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};
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};
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using var solver = new Raphael.Solver(in config, in input, pool);
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using var solver = new Raphael.Solver(in config, in input, pool);
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@@ -239,6 +247,7 @@ public sealed class Solver : IDisposable
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solver.OnFinish += OnFinish;
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solver.OnFinish += OnFinish;
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solver.OnSuggestSolution += OnSuggestSolution;
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solver.OnSuggestSolution += OnSuggestSolution;
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solver.OnProgress += OnProgress;
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solver.OnProgress += OnProgress;
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solver.OnLog += Log;
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progressStage = 0;
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progressStage = 0;
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progress = 0;
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progress = 0;
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@@ -24,7 +24,6 @@ public readonly record struct SolverConfig
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public float ExplorationConstant { get; init; }
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public float ExplorationConstant { get; init; }
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public int MaxStepCount { get; init; }
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public int MaxStepCount { get; init; }
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public int MaxRolloutStepCount { get; init; }
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public int MaxRolloutStepCount { get; init; }
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public int MaxThreadCount { get; init; }
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public int ForkCount { get; init; }
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public int ForkCount { get; init; }
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public int FurcatedActionCount { get; init; }
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public int FurcatedActionCount { get; init; }
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public bool StrictActions { get; init; }
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public bool StrictActions { get; init; }
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@@ -41,6 +40,7 @@ public readonly record struct SolverConfig
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public bool BackloadProgress { get; init; }
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public bool BackloadProgress { get; init; }
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public bool MinimizeSteps { get; init; }
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public bool MinimizeSteps { get; init; }
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public int MaxThreadCount { get; init; }
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public ActionType[] ActionPool { get; init; }
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public ActionType[] ActionPool { get; init; }
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public SolverAlgorithm Algorithm { get; init; }
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public SolverAlgorithm Algorithm { get; init; }
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Block a user