Add furcated actions (better results than single thread & faster!)

This commit is contained in:
Asriel Camora
2023-07-09 08:59:39 +02:00
parent 2e2db97ca7
commit a9541e2e1d
4 changed files with 165 additions and 27 deletions
+66 -21
View File
@@ -1,8 +1,5 @@
using BenchmarkDotNet.Running;
using Craftimizer.Simulator;
using Craftimizer.Simulator.Actions;
using Craftimizer.Solver.Crafty;
using ObjectLayoutInspector;
using System.Diagnostics;
namespace Craftimizer.Benchmark;
@@ -18,14 +15,15 @@ internal static class Program
//return;
var input = new SimulationInput(
new CharacterStats {
Craftsmanship = 4041,
Control = 3905,
CP = 609,
new CharacterStats
{
Craftsmanship = 4078,
Control = 3897,
CP = 704,
Level = 90,
CanUseManipulation = true,
HasSplendorousBuff = true,
IsSpecialist = true,
HasSplendorousBuff = false,
IsSpecialist = false,
CLvl = 560,
},
new RecipeInfo()
@@ -46,25 +44,72 @@ internal static class Program
var config = new SolverConfig()
{
Iterations = 300_000,
Iterations = 100_000,
ForkCount = 8,
};
Debugger.Break();
for (var i = 0; i < 7; ++i)
{
Console.WriteLine($"{i + 1}");
var c = config with { FurcatedActionCount = i + 1 };
Benchmark(() => Solver.Crafty.Solver.SearchStepwiseFurcated(c, input).State);
}
}
private static void Benchmark(Func<SimulationState> search)
{
var s = Stopwatch.StartNew();
if (true) {
(_, var state) = Solver.Crafty.Solver.SearchStepwiseForked(config, input, a => Console.WriteLine(a));
Console.WriteLine($"Qual: {state.Quality}/{state.Input.Recipe.MaxQuality}");
List<int> q = new();
for (var i = 0; i < 60; ++i)
{
var state = search();
//Console.WriteLine($"Qual: {state.Quality}/{state.Input.Recipe.MaxQuality}");
q.Add(state.Quality);
}
s.Stop();
Console.WriteLine($"{s.Elapsed.TotalMilliseconds/60:0.00}ms/cycle");
Console.WriteLine(string.Join(',', q));
q.Sort();
Console.WriteLine($"Min: {Quartile(q, 0)}, Max: {Quartile(q, 4)}, Avg: {Quartile(q, 2)}, Q1: {Quartile(q, 1)}, Q3: {Quartile(q, 3)}");
}
// https://stackoverflow.com/a/31536435
private static float Quartile(List<int> input, int quartile)
{
float dblPercentage = quartile switch
{
0 => 0, // Smallest value in the data set
1 => 25, // First quartile (25th percentile)
2 => 50, // Second quartile (50th percentile)
3 => 75, // Third quartile (75th percentile)
4 => 100, // Largest value in the data set
_ => 0,
};
if (dblPercentage >= 100) return input[^1];
var position = (input.Count + 1) * dblPercentage / 100f;
var n = (dblPercentage / 100f * (input.Count - 1)) + 1;
float leftNumber, rightNumber;
if (position >= 1)
{
leftNumber = input[(int)MathF.Floor(n) - 1];
rightNumber = input[(int)MathF.Floor(n)];
}
else
{
var (actions, state) = Solver.Crafty.Solver.SearchOneshotForked(config, input);
foreach (var action in actions)
Console.WriteLine(action);
Console.WriteLine($"Qual: {state.Quality}/{state.Input.Recipe.MaxQuality}");
leftNumber = input[0]; // first data
rightNumber = input[1]; // first data
}
if (leftNumber == rightNumber)
return leftNumber;
else
{
var part = n - MathF.Floor(n);
return leftNumber + (part * (rightNumber - leftNumber));
}
s.Stop();
Console.WriteLine($"{s.Elapsed.TotalMilliseconds:0.00}");
Debugger.Break();
}
}