Add condition randomness button

This commit is contained in:
Asriel Camora
2023-11-13 22:28:00 -08:00
parent ecf3a1a952
commit b6bb6dd4cb
+30 -2
View File
@@ -1155,10 +1155,13 @@ public sealed class MacroEditor : Window, IDisposable
using var panel = ImRaii2.GroupPanel(bar.Name, totalSize, out _);
if (bar.Condition is { } condition)
{
var pos = ImGui.GetCursorPos();
using (var g = ImRaii.Group())
{
var availSize = totalSize - (spacing + ImGui.GetFrameHeight());
var size = ImGui.GetFrameHeight() + spacing + ImGui.CalcTextSize(condition.Name()).X;
ImGuiUtils.AlignCentered(size, totalSize);
ImGuiUtils.AlignCentered(size, availSize);
ImGui.GetWindowDrawList().AddCircleFilled(
ImGui.GetCursorScreenPos() + new Vector2(ImGui.GetFrameHeight() / 2),
ImGui.GetFrameHeight() / 2,
@@ -1170,6 +1173,23 @@ public sealed class MacroEditor : Window, IDisposable
}
if (ImGui.IsItemHovered())
ImGui.SetTooltip(condition.Description(CharacterStats.HasSplendorousBuff));
ImGui.SetCursorPos(pos);
ImGuiUtils.AlignRight(ImGui.GetFrameHeight(), totalSize);
using (var disabled = ImRaii.Disabled(SolverRunning))
{
using var tint = ImRaii.PushColor(ImGuiCol.Text, ImGui.GetColorU32(ImGuiCol.TextDisabled), !Service.Configuration.ConditionRandomness);
if (ImGuiUtils.IconButtonSquare(FontAwesomeIcon.Dice))
{
Service.Configuration.ConditionRandomness ^= true;
Service.Configuration.Save();
RecalculateState();
}
}
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
ImGui.SetTooltip("Condition Randomness");
}
else
{
@@ -1545,6 +1565,14 @@ public sealed class MacroEditor : Window, IDisposable
SolverException = null;
RevertPreviousMacro();
if (Service.Configuration.ConditionRandomness)
{
Service.Configuration.ConditionRandomness = false;
Service.Configuration.Save();
RecalculateState();
}
SolverStartStepCount = Macro.Count;
var token = SolverTokenSource.Token;
@@ -1607,7 +1635,7 @@ public sealed class MacroEditor : Window, IDisposable
lastState = Macro[i].Recalculate(sim, lastState);
}
private Sim CreateSim(in SimulationState state) =>
private static Sim CreateSim(in SimulationState state) =>
Service.Configuration.ConditionRandomness ? new Sim(state) : new SimNoRandom(state);
private void AddStep(ActionType action, int index = -1, bool isSolver = false)