Remove redundant initial state in sims
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@@ -106,7 +106,7 @@ internal static class Program
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MaxStepCount = 30,
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};
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var sim = new SimulatorNoRandom(new(input));
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var sim = new SimulatorNoRandom();
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(_, var state) = sim.Execute(new(input), ActionType.MuscleMemory);
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(_, state) = sim.Execute(state, ActionType.PrudentTouch);
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//(_, state) = sim.Execute(state, ActionType.Manipulation);
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