Remove redundant initial state in sims
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+2
-2
@@ -20,7 +20,7 @@ public sealed class MCTS
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public MCTS(in MCTSConfig config, in SimulationState state)
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{
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this.config = config;
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var sim = new Simulator(state, config.MaxStepCount);
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var sim = new Simulator(config.MaxStepCount);
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rootNode = new(new(
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state,
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null,
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@@ -280,7 +280,7 @@ public sealed class MCTS
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Search(int iterations, CancellationToken token)
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{
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Simulator simulator = new(rootNode.State.State, config.MaxStepCount);
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Simulator simulator = new(config.MaxStepCount);
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var random = rootNode.State.State.Input.Random;
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var n = 0;
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for (var i = 0; i < iterations || MaxScore == 0; i++)
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