Remove redundant initial state in sims

This commit is contained in:
Asriel Camora
2023-11-13 22:58:10 -08:00
parent ea220fa33d
commit b9c871f2b2
10 changed files with 20 additions and 34 deletions
+3 -3
View File
@@ -116,7 +116,7 @@ public sealed class Solver : IDisposable
var bestSims = new List<(float Score, SolverSolution Result)>();
var state = State;
var sim = new Simulator(state, Config.MaxStepCount);
var sim = new Simulator(Config.MaxStepCount);
var activeStates = new List<SolverSolution>() { new(Array.Empty<ActionType>(), state) };
@@ -240,7 +240,7 @@ public sealed class Solver : IDisposable
{
var actions = new List<ActionType>();
var state = State;
var sim = new Simulator(state, Config.MaxStepCount);
var sim = new Simulator(Config.MaxStepCount);
while (true)
{
Token.ThrowIfCancellationRequested();
@@ -303,7 +303,7 @@ public sealed class Solver : IDisposable
{
var actions = new List<ActionType>();
var state = State;
var sim = new Simulator(state, Config.MaxStepCount);
var sim = new Simulator(Config.MaxStepCount);
while (true)
{
Token.ThrowIfCancellationRequested();