Remove redundant initial state in sims

This commit is contained in:
Asriel Camora
2023-11-13 22:58:10 -08:00
parent ea220fa33d
commit b9c871f2b2
10 changed files with 20 additions and 34 deletions
+2 -2
View File
@@ -68,7 +68,7 @@ public class SimulatorTests
int progress, int quality,
int durability, int cp)
{
var simulator = new SimulatorNoRandom(new(input));
var simulator = new SimulatorNoRandom();
var (_, state, _) = simulator.ExecuteMultiple(new(input), actions);
Assert.AreEqual(progress, state.Progress);
Assert.AreEqual(quality, state.Quality);
@@ -170,7 +170,7 @@ public class SimulatorTests
},
0, 4064, 15, 332);
Assert.AreEqual(10, state.ActiveEffects.InnerQuiet);
Assert.IsTrue(ActionType.TrainedFinesse.Base().CanUse(new SimulatorNoRandom(state)));
Assert.IsTrue(ActionType.TrainedFinesse.Base().CanUse(new SimulatorNoRandom()));
}
[TestMethod]