Remove redundant initial state in sims
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@@ -68,7 +68,7 @@ public class SimulatorTests
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int progress, int quality,
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int durability, int cp)
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{
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var simulator = new SimulatorNoRandom(new(input));
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var simulator = new SimulatorNoRandom();
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var (_, state, _) = simulator.ExecuteMultiple(new(input), actions);
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Assert.AreEqual(progress, state.Progress);
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Assert.AreEqual(quality, state.Quality);
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@@ -170,7 +170,7 @@ public class SimulatorTests
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},
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0, 4064, 15, 332);
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Assert.AreEqual(10, state.ActiveEffects.InnerQuiet);
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Assert.IsTrue(ActionType.TrainedFinesse.Base().CanUse(new SimulatorNoRandom(state)));
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Assert.IsTrue(ActionType.TrainedFinesse.Base().CanUse(new SimulatorNoRandom()));
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}
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[TestMethod]
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