fix to be identical to crafty, remove debugs

This commit is contained in:
Asriel Camora
2023-06-18 03:50:48 -07:00
parent e190368d62
commit bae48844b5
23 changed files with 203 additions and 148 deletions
+17 -49
View File
@@ -11,7 +11,7 @@ public class Simulator
public int Durability { get; private set; }
public int CP { get; private set; }
public Condition Condition { get; private set; }
public List<Effect> ActiveEffects { get; private set; }
public Effects ActiveEffects;
public List<ActionType> ActionHistory { get; private set; }
public bool IsFirstStep => StepCount == 0;
@@ -47,7 +47,7 @@ public class Simulator
Durability = state.Durability;
CP = state.CP;
Condition = state.Condition;
ActiveEffects = new(state.ActiveEffects);
ActiveEffects = state.ActiveEffects;
ActionHistory = new(state.ActionHistory);
}
@@ -60,7 +60,7 @@ public class Simulator
Durability = Durability,
CP = CP,
Condition = Condition,
ActiveEffects = ActiveEffects!,
ActiveEffects = ActiveEffects,
ActionHistory = ActionHistory!,
};
@@ -88,68 +88,36 @@ public class Simulator
baseAction.Use();
ActionHistory!.Add(action);
for (var i = 0; i < ActiveEffects!.Count; ++i)
{
var effect = ActiveEffects[i].DecrementDuration();
if (effect.Duration == 0)
{
ActiveEffects.RemoveAt(i);
--i;
}
else
ActiveEffects[i] = effect;
}
ActiveEffects.DecrementDuration();
return ActionResponse.UsedAction;
}
private int GetEffectIdx(EffectType effect) =>
ActiveEffects!.FindIndex(e => e.Type == effect);
public int GetEffectStrength(EffectType effect) =>
ActiveEffects.GetStrength(effect);
public Effect? GetEffect(EffectType effect)
{
var idx = GetEffectIdx(effect);
return idx == -1 ? null : ActiveEffects![idx];
}
public int GetEffectDuration(EffectType effect) =>
ActiveEffects.GetDuration(effect);
public void AddEffect(EffectType effect, int? duration = null, int? strength = null)
public void AddEffect(EffectType effect, int duration)
{
if (Condition == Condition.Primed && duration != null)
if (Condition == Condition.Primed)
duration += 2;
// Duration will be decreased in the next step, so we need to add 1
if (duration != null)
duration++;
duration++;
var newEffect = new Effect { Type = effect, Duration = duration, Strength = strength };
var effectIdx = GetEffectIdx(effect);
if (effectIdx != -1)
ActiveEffects![effectIdx] = newEffect;
else
ActiveEffects!.Add(newEffect);
ActiveEffects.SetDuration(effect, (byte)duration);
}
public void StrengthenEffect(EffectType effect, int? duration = null)
{
if (duration != null)
duration += 1;
var effectIdx = GetEffectIdx(effect);
if (effectIdx != -1)
{
if (effect == EffectType.InnerQuiet && ActiveEffects![effectIdx].Strength < 10)
ActiveEffects[effectIdx] = ActiveEffects[effectIdx].IncrementStrength();
}
else
ActiveEffects!.Add(new Effect { Type = effect, Duration = duration, Strength = 1 });
}
public void StrengthenEffect(EffectType effect) =>
ActiveEffects.Strengthen(effect);
public void RemoveEffect(EffectType effect) =>
ActiveEffects!.RemoveAll(e => e.Type == effect);
ActiveEffects.SetDuration(effect, 0);
public bool HasEffect(EffectType effect) =>
ActiveEffects!.Any(e => e.Type == effect);
ActiveEffects.HasEffect(effect);
public bool IsPreviousAction(ActionType action, int stepsBack = 1) =>
ActionHistory!.Count >= stepsBack && ActionHistory[^stepsBack] == action;
@@ -287,7 +255,7 @@ public class Simulator
if (HasEffect(EffectType.Innovation))
buffModifier += 0.50f;
buffModifier *= 1 + ((GetEffect(EffectType.InnerQuiet)?.Strength ?? 0) * 0.10f);
buffModifier *= 1 + (GetEffectStrength(EffectType.InnerQuiet) * 0.10f);
var conditionModifier = Condition switch
{