Minor changes
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@@ -6,7 +6,7 @@ public sealed record CharacterStats
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public int Control { get; init; }
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public int CP { get; init; }
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public int Level { get; init; }
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public bool HasRelic { get; init; }
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public bool HasSplendorousBuff { get; init; }
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public bool IsSpecialist { get; init; }
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public int CLvl { get; init; }
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}
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@@ -224,7 +224,7 @@ public class Simulator
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var conditionModifier = Condition switch
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{
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Condition.Poor => 0.50f,
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Condition.Good => Input.Stats.HasRelic ? 1.75f : 1.50f,
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Condition.Good => Input.Stats.HasSplendorousBuff ? 1.75f : 1.50f,
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Condition.Excellent => 4.00f,
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_ => 1.00f,
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};
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