Update settings window with tab bar/notebook layout, add about page
This commit is contained in:
@@ -26,6 +26,10 @@
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<DalamudLibPath>$(DALAMUD_HOME)/</DalamudLibPath>
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</PropertyGroup>
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<ItemGroup>
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<EmbeddedResource Include="../icon.png" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="DalamudPackager" Version="2.1.11" />
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<PackageReference Include="Meziantou.Analyzer" Version="2.0.62">
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@@ -4,7 +4,9 @@ using Craftimizer.Utils;
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using Dalamud.Interface.Windowing;
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using Dalamud.IoC;
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using Dalamud.Plugin;
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using ImGuiScene;
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using Lumina.Excel.GeneratedSheets;
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using System.Reflection;
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using ClassJob = Craftimizer.Simulator.ClassJob;
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namespace Craftimizer.Plugin;
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@@ -12,6 +14,10 @@ namespace Craftimizer.Plugin;
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public sealed class Plugin : IDalamudPlugin
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{
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public string Name => "Craftimizer";
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public string Version { get; }
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public string Author { get; }
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public string Configuration { get; }
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public TextureWrap Icon { get; }
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public WindowSystem WindowSystem { get; }
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public Settings SettingsWindow { get; }
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@@ -28,6 +34,18 @@ public sealed class Plugin : IDalamudPlugin
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pluginInterface.Create<Service>();
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Service.Configuration = pluginInterface.GetPluginConfig() as Configuration ?? new Configuration();
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var assembly = Assembly.GetExecutingAssembly();
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Version = assembly.GetCustomAttribute<AssemblyVersionAttribute>()!.Version;
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Author = assembly.GetCustomAttribute<AssemblyCompanyAttribute>()!.Company;
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Configuration = assembly.GetCustomAttribute<AssemblyConfigurationAttribute>()!.Configuration;
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byte[] iconData;
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using (var stream = assembly.GetManifestResourceStream("Craftimizer.icon.png")!)
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{
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iconData = new byte[stream.Length];
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_ = stream.Read(iconData);
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}
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Icon = Service.PluginInterface.UiBuilder.LoadImage(iconData);
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Hooks = new();
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RecipeNote = new();
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WindowSystem = new(Name);
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@@ -3,6 +3,9 @@ using Dalamud.Interface;
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using ImGuiNET;
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using System.Numerics;
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using System;
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using Craftimizer.Solver.Crafty;
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using System.Reflection;
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using System.Diagnostics;
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namespace Craftimizer.Plugin.Windows;
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@@ -85,7 +88,33 @@ public class Settings : Window
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public override void Draw()
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{
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ImGuiUtils.BeginGroupPanel("General");
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if (ImGui.BeginTabBar("settingsTabBar"))
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{
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DrawTabGeneral();
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var config = Config.SimulatorSolverConfig;
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DrawTabSolver("Solver (Simulator)", ref config, out var isDirty);
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if (isDirty)
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Config.SimulatorSolverConfig = config;
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if (Config.EnableSynthesisHelper)
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{
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config = Config.SynthHelperSolverConfig;
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DrawTabSolver("Solver (Synthesis Helper)", ref config, out isDirty);
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if (isDirty)
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Config.SynthHelperSolverConfig = config;
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}
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DrawTabAbout();
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ImGui.EndTabBar();
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}
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}
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private static void DrawTabGeneral()
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{
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if (!ImGui.BeginTabItem("General"))
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return;
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var isDirty = false;
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@@ -136,25 +165,33 @@ public class Settings : Window
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);
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ImGui.EndDisabled();
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ImGuiUtils.EndGroupPanel();
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if (isDirty)
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Config.Save();
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ImGuiUtils.BeginGroupPanel("Solver");
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ImGui.EndTabItem();
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}
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ImGui.Text("Credit to altosock's ");
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ImGui.SameLine(0, 0);
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ImGuiUtils.Hyperlink("Craftingway", "https://craftingway.app");
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ImGui.SameLine(0, 0);
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ImGui.Text(" for the original algorithm");
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private static void DrawTabSolver(string label, ref SolverConfig configRef, out bool isDirty)
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{
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isDirty = false;
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ImGuiHelpers.ScaledDummy(5);
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if (!ImGui.BeginTabItem(label))
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return;
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var config = configRef;
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ImGuiUtils.BeginGroupPanel("General");
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ImGui.SetNextItemWidth(200);
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if (ImGui.BeginCombo("Algorithm", GetAlgorithmName(Config.SolverAlgorithm)))
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if (ImGui.BeginCombo("Algorithm", GetAlgorithmName(config.Algorithm)))
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{
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foreach (var alg in Enum.GetValues<SolverAlgorithm>())
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{
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if (ImGui.Selectable(GetAlgorithmName(alg), Config.SolverAlgorithm == alg))
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Config.SolverAlgorithm = alg;
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if (ImGui.Selectable(GetAlgorithmName(alg), config.Algorithm == alg))
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{
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config = config with { Algorithm = alg };
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isDirty = true;
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}
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if (ImGui.IsItemHovered())
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ImGui.SetTooltip(GetAlgorithmTooltip(alg));
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}
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@@ -168,9 +205,6 @@ public class Settings : Window
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"results, especially for very difficult crafts."
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);
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var config = Config.SolverConfig;
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var isSolverDirty = false;
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DrawOption(
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"Iterations",
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"The total number of iterations to run per crafting step.\n" +
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@@ -179,7 +213,7 @@ public class Settings : Window
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"as necessary to get a more favorable outcome.",
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config.Iterations,
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v => config = config with { Iterations = v },
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ref isSolverDirty
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ref isDirty
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);
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DrawOption(
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@@ -191,7 +225,7 @@ public class Settings : Window
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"on useless extra steps.",
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config.MaxStepCount,
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v => config = config with { MaxStepCount = v },
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ref isSolverDirty
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ref isDirty
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);
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DrawOption(
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@@ -201,7 +235,7 @@ public class Settings : Window
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"moves will mostly be decided at random.",
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config.ExplorationConstant,
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v => config = config with { ExplorationConstant = v },
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ref isSolverDirty
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ref isDirty
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);
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DrawOption(
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@@ -212,7 +246,7 @@ public class Settings : Window
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"1 uses their best outcome achieved so far.",
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config.MaxScoreWeightingConstant,
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v => config = config with { MaxScoreWeightingConstant = v },
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ref isSolverDirty
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ref isDirty
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);
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DrawOption(
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@@ -226,7 +260,7 @@ public class Settings : Window
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"(Only used in the Forked and Furcated algorithms)",
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config.ForkCount,
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v => config = config with { ForkCount = v },
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ref isSolverDirty
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ref isDirty
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);
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DrawOption(
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@@ -237,12 +271,12 @@ public class Settings : Window
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"(Only used in the Stepwise Furcated algorithm)",
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config.FurcatedActionCount,
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v => config = config with { FurcatedActionCount = v },
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ref isSolverDirty
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ref isDirty
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);
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ImGuiUtils.EndGroupPanel();
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ImGuiUtils.BeginGroupPanel("Solver (Advanced)");
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ImGuiUtils.BeginGroupPanel("Advanced");
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DrawOption(
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"Score Storage Threshold",
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@@ -251,7 +285,7 @@ public class Settings : Window
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"Only change this value if you absolutely know what you're doing.",
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config.ScoreStorageThreshold,
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v => config = config with { ScoreStorageThreshold = v },
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ref isSolverDirty
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ref isDirty
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);
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DrawOption(
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@@ -261,7 +295,7 @@ public class Settings : Window
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"this value if you absolutely know what you're doing.",
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config.MaxRolloutStepCount,
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v => config = config with { MaxRolloutStepCount = v },
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ref isSolverDirty
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ref isDirty
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);
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DrawOption(
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@@ -271,12 +305,12 @@ public class Settings : Window
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"better macro at the cost of not finding an extremely creative one.",
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config.StrictActions,
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v => config = config with { StrictActions = v },
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ref isSolverDirty
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ref isDirty
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);
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ImGuiUtils.EndGroupPanel();
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ImGuiUtils.BeginGroupPanel("Solver Score Weights (Advanced)");
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ImGuiUtils.BeginGroupPanel("Score Weights (Advanced)");
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ImGui.TextWrapped("All values should add up to 1. Otherwise, the Score Storage Threshold should be changed.");
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ImGuiHelpers.ScaledDummy(10);
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@@ -285,7 +319,7 @@ public class Settings : Window
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"Amount of weight to give to the craft's progress.",
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config.ScoreProgressBonus,
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v => config = config with { ScoreProgressBonus = v },
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ref isSolverDirty
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ref isDirty
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);
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DrawOption(
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@@ -293,7 +327,7 @@ public class Settings : Window
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"Amount of weight to give to the craft's quality.",
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config.ScoreQualityBonus,
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v => config = config with { ScoreQualityBonus = v },
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ref isSolverDirty
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ref isDirty
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);
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DrawOption(
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@@ -301,7 +335,7 @@ public class Settings : Window
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"Amount of weight to give to the craft's remaining durability.",
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config.ScoreDurabilityBonus,
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v => config = config with { ScoreDurabilityBonus = v },
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ref isSolverDirty
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ref isDirty
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);
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DrawOption(
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@@ -309,7 +343,7 @@ public class Settings : Window
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"Amount of weight to give to the craft's remaining CP.",
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config.ScoreCPBonus,
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v => config = config with { ScoreCPBonus = v },
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ref isSolverDirty
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ref isDirty
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);
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DrawOption(
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@@ -318,7 +352,7 @@ public class Settings : Window
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"the step count, the higher the score.",
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config.ScoreFewerStepsBonus,
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v => config = config with { ScoreFewerStepsBonus = v },
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ref isSolverDirty
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ref isDirty
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);
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if (ImGui.Button("Normalize Weights"))
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@@ -336,26 +370,50 @@ public class Settings : Window
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ScoreCPBonus = config.ScoreCPBonus / total,
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ScoreFewerStepsBonus = config.ScoreFewerStepsBonus / total
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};
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isSolverDirty = true;
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isDirty = true;
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}
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if (ImGui.IsItemHovered())
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ImGui.SetTooltip("Normalize all weights to add up to 1");
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ImGuiUtils.EndGroupPanel();
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if (ImGui.Button("Reset Solver Settings"))
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if (ImGui.Button("Reset"))
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{
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config = new();
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isSolverDirty = true;
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}
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if (isSolverDirty)
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{
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Config.SolverConfig = config;
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isDirty = true;
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}
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ImGui.EndTabItem();
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if (isDirty)
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Config.Save();
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configRef = config;
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}
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private static void DrawTabAbout()
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{
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var plugin = Service.Plugin;
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var icon = plugin.Icon;
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ImGui.BeginTable("settingsAboutTable", 2);
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ImGui.TableSetupColumn("", ImGuiTableColumnFlags.WidthFixed, icon.Width);
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ImGui.TableNextColumn();
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ImGui.Image(icon.ImGuiHandle, new(icon.Width, icon.Height));
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ImGui.TableNextColumn();
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ImGui.Text($"{plugin.Name} v{plugin.Version} {plugin.Configuration}");
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ImGui.Text($"By {plugin.Author} (");
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ImGui.SameLine(0, 0);
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ImGuiUtils.Hyperlink("WorkingRobot", "https://github.com/WorkingRobot");
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ImGui.SameLine(0, 0);
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ImGui.Text(")");
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ImGui.EndTable();
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ImGui.Text("Credit to altosock's ");
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ImGui.SameLine(0, 0);
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ImGuiUtils.Hyperlink("Craftingway", "https://craftingway.app");
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ImGui.SameLine(0, 0);
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ImGui.Text(" for the original solver algorithm");
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}
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}
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