Precompute base progress/quality increases
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@@ -13,10 +13,9 @@ internal static class Program
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//TypeLayout.PrintLayout<Solver.Crafty.SimulationNode>(true);
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//return;
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var input = new SimulationInput()
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{
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Stats = new CharacterStats { Craftsmanship = 4041, Control = 3905, CP = 609, Level = 90 },
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Recipe = new RecipeInfo()
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var input = new SimulationInput(
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new CharacterStats { Craftsmanship = 4041, Control = 3905, CP = 609, Level = 90 },
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new RecipeInfo()
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{
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IsExpert = false,
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ClassJobLevel = 90,
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@@ -29,8 +28,9 @@ internal static class Program
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QualityDivider = 115,
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ProgressModifier = 80,
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ProgressDivider = 130,
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}
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};
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},
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0
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);
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var actions = new List<ActionType>();
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var s = Stopwatch.StartNew();
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