Precompute base progress/quality increases
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@@ -10,5 +10,10 @@ internal sealed class WasteNot : BaseBuffAction
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public override EffectType Effect => EffectType.WasteNot;
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public override byte Duration => 4;
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public override EffectType[] ConflictingEffects => new[] { EffectType.WasteNot2 };
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public override void UseSuccess()
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{
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base.UseSuccess();
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Simulation.RemoveEffect(EffectType.WasteNot2);
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}
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}
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