Use fixed point arithmetic for progress/quality
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@@ -10,5 +10,5 @@ internal sealed class BasicSynthesis : BaseAction
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public override int CPCost(Simulator s) => 0;
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// Basic Synthesis Mastery Trait
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public override float Efficiency(Simulator s) => s.Input.Stats.Level >= 31 ? 1.20f : 1.00f;
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public override int Efficiency(Simulator s) => s.Input.Stats.Level >= 31 ? 120 : 100;
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}
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