Use fixed point arithmetic for progress/quality
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@@ -9,7 +9,7 @@ internal sealed class ByregotsBlessing : BaseAction
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public override bool IncreasesQuality => true;
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public override int CPCost(Simulator s) => 24;
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public override float Efficiency(Simulator s) => 1.00f + (0.20f * s.GetEffectStrength(EffectType.InnerQuiet));
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public override int Efficiency(Simulator s) => 100 + (20 * s.GetEffectStrength(EffectType.InnerQuiet));
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public override bool CanUse(Simulator s) => s.HasEffect(EffectType.InnerQuiet) && base.CanUse(s);
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