Use fixed point arithmetic for progress/quality
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@@ -9,6 +9,6 @@ internal sealed class FocusedSynthesis : BaseAction
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public override bool IncreasesProgress => true;
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public override int CPCost(Simulator s) => 5;
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public override float Efficiency(Simulator s) => 2.00f;
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public override int Efficiency(Simulator s) => 200;
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public override float SuccessRate(Simulator s) => s.ActionStates.Observed ? 1.00f : 0.50f;
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}
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