Use fixed point arithmetic for progress/quality
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@@ -10,10 +10,10 @@ internal sealed class Groundwork : BaseAction
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public override int DurabilityCost => 20;
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public override int CPCost(Simulator s) => 18;
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public override float Efficiency(Simulator s)
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public override int Efficiency(Simulator s)
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{
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// Groundwork Mastery Trait
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var ret = s.Input.Stats.Level >= 86 ? 3.60f : 3.00f;
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var ret = s.Input.Stats.Level >= 86 ? 360 : 300;
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return s.Durability < s.CalculateDurabilityCost(DurabilityCost) ? ret / 2 : ret;
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}
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}
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