Use fixed point arithmetic for progress/quality

This commit is contained in:
Asriel Camora
2023-11-04 11:43:34 -07:00
parent 9ca83bfe23
commit d08fedb247
23 changed files with 44 additions and 42 deletions
+1 -1
View File
@@ -9,6 +9,6 @@ internal sealed class HastyTouch : BaseAction
public override bool IncreasesQuality => true;
public override int CPCost(Simulator s) => 0;
public override float Efficiency(Simulator s) => 1.00f;
public override int Efficiency(Simulator s) => 100;
public override float SuccessRate(Simulator s) => 0.60f;
}