Use fixed point arithmetic for progress/quality
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@@ -9,6 +9,6 @@ internal sealed class HastyTouch : BaseAction
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public override bool IncreasesQuality => true;
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public override int CPCost(Simulator s) => 0;
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public override float Efficiency(Simulator s) => 1.00f;
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public override int Efficiency(Simulator s) => 100;
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public override float SuccessRate(Simulator s) => 0.60f;
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}
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