Use fixed point arithmetic for progress/quality
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@@ -9,7 +9,7 @@ internal sealed class IntensiveSynthesis : BaseAction
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public override bool IncreasesProgress => true;
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public override int CPCost(Simulator s) => 6;
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public override float Efficiency(Simulator s) => 4.00f;
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public override int Efficiency(Simulator s) => 400;
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public override bool CanUse(Simulator s) =>
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(s.Condition == Condition.Good || s.Condition == Condition.Excellent || s.HasEffect(EffectType.HeartAndSoul))
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