Use fixed point arithmetic for progress/quality

This commit is contained in:
Asriel Camora
2023-11-04 11:43:34 -07:00
parent 9ca83bfe23
commit d08fedb247
23 changed files with 44 additions and 42 deletions
+1 -1
View File
@@ -9,7 +9,7 @@ internal sealed class IntensiveSynthesis : BaseAction
public override bool IncreasesProgress => true;
public override int CPCost(Simulator s) => 6;
public override float Efficiency(Simulator s) => 4.00f;
public override int Efficiency(Simulator s) => 400;
public override bool CanUse(Simulator s) =>
(s.Condition == Condition.Good || s.Condition == Condition.Excellent || s.HasEffect(EffectType.HeartAndSoul))