Use fixed point arithmetic for progress/quality
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@@ -9,7 +9,7 @@ internal sealed class MuscleMemory : BaseAction
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public override bool IncreasesProgress => true;
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public override int CPCost(Simulator s) => 6;
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public override float Efficiency(Simulator s) => 3.00f;
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public override int Efficiency(Simulator s) => 300;
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public override bool CanUse(Simulator s) => s.IsFirstStep && base.CanUse(s);
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