Use fixed point arithmetic for progress/quality
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@@ -10,7 +10,7 @@ internal sealed class PreparatoryTouch : BaseAction
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public override int DurabilityCost => 20;
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public override int CPCost(Simulator s) => 40;
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public override float Efficiency(Simulator s) => 2.00f;
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public override int Efficiency(Simulator s) => 200;
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public override void UseSuccess(Simulator s)
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{
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