Use fixed point arithmetic for progress/quality

This commit is contained in:
Asriel Camora
2023-11-04 11:43:34 -07:00
parent 9ca83bfe23
commit d08fedb247
23 changed files with 44 additions and 42 deletions
+1 -1
View File
@@ -10,7 +10,7 @@ internal sealed class PrudentSynthesis : BaseAction
public override int DurabilityCost => base.DurabilityCost / 2;
public override int CPCost(Simulator s) => 18;
public override float Efficiency(Simulator s) => 1.80f;
public override int Efficiency(Simulator s) => 180;
public override bool CanUse(Simulator s) =>
!(s.HasEffect(EffectType.WasteNot) || s.HasEffect(EffectType.WasteNot2))