Use fixed point arithmetic for progress/quality
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@@ -10,7 +10,7 @@ internal sealed class PrudentSynthesis : BaseAction
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public override int DurabilityCost => base.DurabilityCost / 2;
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public override int CPCost(Simulator s) => 18;
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public override float Efficiency(Simulator s) => 1.80f;
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public override int Efficiency(Simulator s) => 180;
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public override bool CanUse(Simulator s) =>
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!(s.HasEffect(EffectType.WasteNot) || s.HasEffect(EffectType.WasteNot2))
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