Use fixed point arithmetic for progress/quality
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@@ -10,6 +10,6 @@ internal sealed class RapidSynthesis : BaseAction
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public override int CPCost(Simulator s) => 0;
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// Rapid Synthesis Mastery Trait
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public override float Efficiency(Simulator s) => s.Input.Stats.Level >= 63 ? 5.00f : 2.50f;
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public override int Efficiency(Simulator s) => s.Input.Stats.Level >= 63 ? 500 : 250;
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public override float SuccessRate(Simulator s) => 0.50f;
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}
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