Use fixed point arithmetic for progress/quality
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@@ -9,5 +9,5 @@ internal sealed class StandardTouch : BaseAction
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public override bool IncreasesQuality => true;
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public override int CPCost(Simulator s) => s.ActionStates.TouchComboIdx == 1 ? 18 : 32;
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public override float Efficiency(Simulator s) => 1.25f;
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public override int Efficiency(Simulator s) => 125;
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}
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