Merge pull request #56 from octylFractal/fix/job-level-recipes-on-level-up
Reload recipe data on job level change
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@@ -267,6 +267,11 @@ public sealed unsafe class RecipeNote : Window, IDisposable
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var characterStats = Gearsets.CalculateCharacterStats(gearStats, gearItems, RecipeData.ClassJob.GetPlayerLevel(), RecipeData.ClassJob.CanPlayerUseManipulation());
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if (characterStats != CharacterStats)
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{
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// Re-initialize recipe data to recalculate adjusted level if needed
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if (RecipeData.AdjustedJobLevel != null && characterStats.Level != CharacterStats?.Level)
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{
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RecipeData = new(RecipeData.RecipeId);
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}
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CharacterStats = characterStats;
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StatsChanged = true;
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}
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