Big changes 2
- Split into several projects - All dalamud/lumina deps are in the plugin - Crafty/craftingway sim implemented! - optimizations to follow
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namespace Craftimizer.Simulator.Actions;
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internal class TrainedEye : BaseAction
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{
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public override ActionCategory Category => ActionCategory.FirstTurn;
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public override int Level => 80;
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public override uint ActionId => 100283;
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public override int CPCost => 250;
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public override bool IncreasesQuality => true;
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public override bool CanUse =>
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Simulation.IsFirstStep &&
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!Simulation.Input.Recipe.IsExpert &&
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Simulation.Input.Stats.Level >= (Simulation.Input.Recipe.ClassJobLevel + 10) &&
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base.CanUse;
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public override void UseSuccess() =>
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Simulation.IncreaseQualityRaw(Simulation.Input.Recipe.MaxQuality - Simulation.Quality);
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}
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