Remove ref passing, but keep devirtualizations
This commit is contained in:
@@ -1,26 +1,13 @@
|
||||
namespace Craftimizer.Simulator.Actions;
|
||||
|
||||
internal sealed class BasicSynthesis : BaseAction
|
||||
internal sealed class BasicSynthesis() : BaseAction(
|
||||
ActionCategory.Synthesis, 1, 100001,
|
||||
increasesProgress: true,
|
||||
defaultCPCost: 0,
|
||||
defaultEfficiency: 100
|
||||
)
|
||||
{
|
||||
public int CP;
|
||||
public int EfficiencyNormal = 100;
|
||||
public int EfficiencyGood = 120;
|
||||
|
||||
public BasicSynthesis()
|
||||
{
|
||||
Category = ActionCategory.Synthesis;
|
||||
IncreasesProgress = true;
|
||||
ActionId = 100001;
|
||||
Level = 1;
|
||||
}
|
||||
|
||||
public override void CPCost(Simulator s, ref int cost)
|
||||
{
|
||||
cost = CP;
|
||||
}
|
||||
// Basic Synthesis Mastery Trait
|
||||
public override void Efficiency(Simulator s, ref int eff)
|
||||
{
|
||||
eff = s.Input.Stats.Level >= 31 ? EfficiencyGood : EfficiencyNormal;
|
||||
}
|
||||
public override int Efficiency(Simulator s) =>
|
||||
s.Input.Stats.Level >= 31 ? 120 : 100;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user