Remove ref passing, but keep devirtualizations
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@@ -1,32 +1,13 @@
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namespace Craftimizer.Simulator.Actions;
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internal sealed class FocusedSynthesis : BaseAction
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internal sealed class FocusedSynthesis() : BaseAction(
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ActionCategory.Synthesis, 67, 100235,
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increasesProgress: true,
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defaultCPCost: 5,
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defaultEfficiency: 200,
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defaultSuccessRate: 0.50f
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)
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{
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public int CP = 5;
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public int Eff = 200;
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public float SuccessNormal = 0.50f;
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public float SuccessObserved = 1.00f;
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public FocusedSynthesis()
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{
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Category = ActionCategory.Synthesis;
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Level = 67;
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ActionId = 100235;
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IncreasesProgress = true;
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}
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public override void CPCost(Simulator s, ref int cost)
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{
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cost = CP;
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}
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public override void Efficiency(Simulator s, ref int eff)
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{
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eff = Eff;
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}
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public override void SuccessRate(Simulator s, ref float success)
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{
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success = s.ActionStates.Observed ? SuccessObserved : SuccessNormal;
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}
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public override float SuccessRate(Simulator s) =>
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s.ActionStates.Observed ? 1.00f : 0.50f;
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}
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