Remove ref passing, but keep devirtualizations

This commit is contained in:
Asriel Camora
2024-03-16 13:24:26 -07:00
parent 3223bdcbfb
commit ec77f1d021
48 changed files with 411 additions and 787 deletions
+9 -22
View File
@@ -1,32 +1,19 @@
namespace Craftimizer.Simulator.Actions;
internal sealed class MuscleMemory : BaseAction
internal sealed class MuscleMemory() : BaseAction(
ActionCategory.FirstTurn, 54, 100379,
increasesProgress: true,
defaultCPCost: 6,
defaultEfficiency: 300
)
{
public MuscleMemory()
{
Category = ActionCategory.FirstTurn;
Level = 54;
ActionId = 100379;
IncreasesProgress = true;
}
public override void CPCost(Simulator s, ref int cost)
{
cost = 6;
}
public override void Efficiency(Simulator s, ref int eff)
{
eff = 300;
}
public override bool IsPossible(Simulator s) => s.IsFirstStep && base.IsPossible(s);
public override bool CouldUse(Simulator s, ref int cost) => s.IsFirstStep && base.CouldUse(s, ref cost);
public override bool CouldUse(Simulator s) => s.IsFirstStep && base.CouldUse(s);
public override void UseSuccess(Simulator s, ref int eff)
public override void UseSuccess(Simulator s)
{
base.UseSuccess(s, ref eff);
base.UseSuccess(s);
s.AddEffect(EffectType.MuscleMemory, 5);
}
}