Remove ref passing, but keep devirtualizations
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@@ -1,32 +1,19 @@
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namespace Craftimizer.Simulator.Actions;
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internal sealed class MuscleMemory : BaseAction
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internal sealed class MuscleMemory() : BaseAction(
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ActionCategory.FirstTurn, 54, 100379,
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increasesProgress: true,
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defaultCPCost: 6,
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defaultEfficiency: 300
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)
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{
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public MuscleMemory()
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{
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Category = ActionCategory.FirstTurn;
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Level = 54;
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ActionId = 100379;
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IncreasesProgress = true;
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}
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public override void CPCost(Simulator s, ref int cost)
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{
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cost = 6;
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}
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public override void Efficiency(Simulator s, ref int eff)
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{
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eff = 300;
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}
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public override bool IsPossible(Simulator s) => s.IsFirstStep && base.IsPossible(s);
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public override bool CouldUse(Simulator s, ref int cost) => s.IsFirstStep && base.CouldUse(s, ref cost);
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public override bool CouldUse(Simulator s) => s.IsFirstStep && base.CouldUse(s);
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public override void UseSuccess(Simulator s, ref int eff)
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public override void UseSuccess(Simulator s)
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{
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base.UseSuccess(s, ref eff);
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base.UseSuccess(s);
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s.AddEffect(EffectType.MuscleMemory, 5);
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}
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}
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