Remove ref passing, but keep devirtualizations

This commit is contained in:
Asriel Camora
2024-03-16 13:24:26 -07:00
parent 3223bdcbfb
commit ec77f1d021
48 changed files with 411 additions and 787 deletions
+10 -23
View File
@@ -1,32 +1,19 @@
namespace Craftimizer.Simulator.Actions;
internal sealed class PreciseTouch : BaseAction
internal sealed class PreciseTouch() : BaseAction(
ActionCategory.Quality, 53, 100128,
increasesQuality: true,
defaultCPCost: 18,
defaultEfficiency: 150
)
{
public PreciseTouch()
{
Category = ActionCategory.Quality;
Level = 53;
ActionId = 100128;
IncreasesQuality = true;
}
public override void CPCost(Simulator s, ref int cost)
{
cost = 18;
}
public override void Efficiency(Simulator s, ref int eff)
{
eff = 150;
}
public override bool CouldUse(Simulator s, ref int cost) =>
public override bool CouldUse(Simulator s) =>
(s.Condition == Condition.Good || s.Condition == Condition.Excellent || s.HasEffect(EffectType.HeartAndSoul))
&& base.CouldUse(s, ref cost);
&& base.CouldUse(s);
public override void UseSuccess(Simulator s, ref int eff)
public override void UseSuccess(Simulator s)
{
base.UseSuccess(s, ref eff);
base.UseSuccess(s);
s.StrengthenEffect(EffectType.InnerQuiet);
if (s.Condition != Condition.Good && s.Condition != Condition.Excellent)
s.RemoveEffect(EffectType.HeartAndSoul);