Remove ref passing, but keep devirtualizations
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@@ -1,32 +1,19 @@
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namespace Craftimizer.Simulator.Actions;
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internal sealed class PreciseTouch : BaseAction
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internal sealed class PreciseTouch() : BaseAction(
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ActionCategory.Quality, 53, 100128,
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increasesQuality: true,
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defaultCPCost: 18,
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defaultEfficiency: 150
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)
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{
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public PreciseTouch()
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{
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Category = ActionCategory.Quality;
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Level = 53;
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ActionId = 100128;
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IncreasesQuality = true;
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}
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public override void CPCost(Simulator s, ref int cost)
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{
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cost = 18;
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}
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public override void Efficiency(Simulator s, ref int eff)
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{
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eff = 150;
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}
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public override bool CouldUse(Simulator s, ref int cost) =>
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public override bool CouldUse(Simulator s) =>
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(s.Condition == Condition.Good || s.Condition == Condition.Excellent || s.HasEffect(EffectType.HeartAndSoul))
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&& base.CouldUse(s, ref cost);
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&& base.CouldUse(s);
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public override void UseSuccess(Simulator s, ref int eff)
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public override void UseSuccess(Simulator s)
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{
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base.UseSuccess(s, ref eff);
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base.UseSuccess(s);
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s.StrengthenEffect(EffectType.InnerQuiet);
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if (s.Condition != Condition.Good && s.Condition != Condition.Excellent)
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s.RemoveEffect(EffectType.HeartAndSoul);
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