Remove ref passing, but keep devirtualizations

This commit is contained in:
Asriel Camora
2024-03-16 13:24:26 -07:00
parent 3223bdcbfb
commit ec77f1d021
48 changed files with 411 additions and 787 deletions
+9 -22
View File
@@ -1,32 +1,19 @@
namespace Craftimizer.Simulator.Actions;
internal sealed class Reflect : BaseAction
internal sealed class Reflect() : BaseAction(
ActionCategory.FirstTurn, 69, 100387,
increasesQuality: true,
defaultCPCost: 6,
defaultEfficiency: 100
)
{
public Reflect()
{
Category = ActionCategory.FirstTurn;
Level = 69;
ActionId = 100387;
IncreasesQuality = true;
}
public override void CPCost(Simulator s, ref int cost)
{
cost = 6;
}
public override void Efficiency(Simulator s, ref int eff)
{
eff = 100;
}
public override bool IsPossible(Simulator s) => s.IsFirstStep && base.IsPossible(s);
public override bool CouldUse(Simulator s, ref int cost) => s.IsFirstStep && base.CouldUse(s, ref cost);
public override bool CouldUse(Simulator s) => s.IsFirstStep && base.CouldUse(s);
public override void UseSuccess(Simulator s, ref int eff)
public override void UseSuccess(Simulator s)
{
base.UseSuccess(s, ref eff);
base.UseSuccess(s);
s.StrengthenEffect(EffectType.InnerQuiet);
}
}