Remove ref passing, but keep devirtualizations

This commit is contained in:
Asriel Camora
2024-03-16 13:24:26 -07:00
parent 3223bdcbfb
commit ec77f1d021
48 changed files with 411 additions and 787 deletions
+13 -20
View File
@@ -1,28 +1,21 @@
namespace Craftimizer.Simulator.Actions;
internal sealed class TrainedEye : BaseAction
internal sealed class TrainedEye() : BaseAction(
ActionCategory.FirstTurn, 80, 100283,
increasesQuality: true,
defaultCPCost: 250
)
{
public TrainedEye()
{
Category = ActionCategory.FirstTurn;
Level = 80;
ActionId = 100283;
IncreasesQuality = true;
}
public override bool IsPossible(Simulator s) =>
s.IsFirstStep &&
!s.Input.Recipe.IsExpert &&
s.Input.Stats.Level >= (s.Input.Recipe.ClassJobLevel + 10) &&
base.IsPossible(s);
public override void CPCost(Simulator s,ref int cost)
{
cost = 250;
}
public override bool CouldUse(Simulator s) =>
s.IsFirstStep && base.CouldUse(s);
public override bool IsPossible(Simulator s) => s.IsFirstStep &&
!s.Input.Recipe.IsExpert &&
s.Input.Stats.Level >= (s.Input.Recipe.ClassJobLevel + 10) &&
base.IsPossible(s);
public override bool CouldUse(Simulator s, ref int cost) => s.IsFirstStep && base.CouldUse(s, ref cost);
public override void UseSuccess(Simulator s, ref int eff) =>
public override void UseSuccess(Simulator s) =>
s.IncreaseQualityRaw(s.Input.Recipe.MaxQuality - s.Quality);
public override string GetTooltip(Simulator s, bool addUsability) =>