Remove ref passing, but keep devirtualizations
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@@ -1,27 +1,14 @@
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namespace Craftimizer.Simulator.Actions;
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internal sealed class TrainedFinesse : BaseAction
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internal sealed class TrainedFinesse() : BaseAction(
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ActionCategory.Quality, 90, 100435,
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increasesQuality: true,
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durabilityCost: 0,
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defaultCPCost: 32,
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defaultEfficiency: 100
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)
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{
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public TrainedFinesse()
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{
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Category = ActionCategory.Quality;
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Level = 90;
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ActionId = 100435;
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IncreasesQuality = true;
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DurabilityCost = 0;
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}
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public override void CPCost(Simulator s, ref int cost)
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{
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cost = 32;
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}
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public override void Efficiency(Simulator s, ref int eff)
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{
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eff = 100;
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}
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public override bool CouldUse(Simulator s, ref int cost) =>
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public override bool CouldUse(Simulator s) =>
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s.GetEffectStrength(EffectType.InnerQuiet) == 10
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&& base.CouldUse(s, ref cost);
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&& base.CouldUse(s);
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}
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