Remove ref passing, but keep devirtualizations
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@@ -1,18 +1,10 @@
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namespace Craftimizer.Simulator.Actions;
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internal sealed class Veneration : BaseBuffAction
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internal sealed class Veneration() : BaseBuffAction(
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ActionCategory.Buffs, 15, 19297,
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EffectType.Veneration, duration: 4,
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defaultCPCost: 18
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)
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{
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public Veneration()
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{
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Category = ActionCategory.Buffs;
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Level = 15;
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ActionId = 19297;
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Effect = EffectType.Veneration;
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Duration = 4;
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}
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public override void CPCost(Simulator s, ref int cost)
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{
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cost = 18;
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}
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}
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