Revamp UI and all sortsa stuff

This commit is contained in:
Asriel Camora
2023-06-25 01:02:00 -07:00
parent 866e30a5bc
commit ef12bf8351
10 changed files with 1008 additions and 325 deletions
+76 -95
View File
@@ -9,91 +9,42 @@ using System.Linq;
namespace Craftimizer.Plugin.Utils;
internal static unsafe class Gearsets
{
private static readonly (int CP, int Craftsmanship, int Control, bool HasSplendorous, bool HasSpecialist) BaseStats = (180, 0, 0, false, false);
public record struct GearsetStats(int CP, int Craftsmanship, int Control);
public record struct GearsetMateria(ushort Type, ushort Grade);
public record struct GearsetItem(uint itemId, bool isHq, GearsetMateria[] materia);
private const int ParamCP = 11;
private const int ParamCraftsmanship = 70;
private const int ParamControl = 71;
private static readonly GearsetStats BaseStats = new(180, 0, 0);
public static CharacterStats CalculateCharacterStats(InventoryContainer* container, int characterLevel, bool canUseManipulation)
public const int ParamCP = 11;
public const int ParamCraftsmanship = 70;
public const int ParamControl = 71;
public static GearsetItem[] GetGearsetItems(InventoryContainer* container)
{
var stats = CalculateGearsetStats(container);
return new CharacterStats
{
CP = stats.CP,
Craftsmanship = stats.Craftsmanship,
Control = stats.Control,
Level = characterLevel,
CanUseManipulation = canUseManipulation,
HasSplendorousBuff = stats.HasSplendorous,
IsSpecialist = stats.HasSpecialist,
CLvl = CalculateCLvl(characterLevel),
};
}
public static CharacterStats CalculateCharacterStats(RaptureGearsetModule.GearsetEntry* entry, int characterLevel, bool canUseManipulation)
{
var stats = CalculateGearsetStats(entry);
return new CharacterStats
{
CP = stats.CP,
Craftsmanship = stats.Craftsmanship,
Control = stats.Control,
Level = characterLevel,
CanUseManipulation = canUseManipulation,
HasSplendorousBuff = stats.HasSplendorous,
IsSpecialist = stats.HasSpecialist,
CLvl = CalculateCLvl(characterLevel),
};
}
private static (int CP, int Craftsmanship, int Control, bool HasSplendorous, bool HasSpecialist) CalculateGearsetStats(InventoryContainer* container)
{
var stats = BaseStats;
var items = new GearsetItem[(int)container->Size];
for (var i = 0; i < container->Size; ++i)
{
var itemStats = CalculateGearsetItemStats(container->Items[i]);
stats.CP += itemStats.CP;
stats.Craftsmanship += itemStats.Craftsmanship;
stats.Control += itemStats.Control;
stats.HasSplendorous = stats.HasSplendorous || itemStats.HasSplendorous;
stats.HasSpecialist = stats.HasSpecialist || itemStats.HasSpecialist;
var item = container->Items[i];
items[i] = new(item.ItemID, item.Flags.HasFlag(InventoryItem.ItemFlags.HQ), GetMaterias(item.Materia, item.MateriaGrade));
}
return stats;
return items;
}
private static (int CP, int Craftsmanship, int Control, bool HasSplendorous, bool HasSpecialist) CalculateGearsetStats(RaptureGearsetModule.GearsetEntry* entry)
public static GearsetItem[] GetGearsetItems(RaptureGearsetModule.GearsetEntry* entry)
{
var stats = new[]
var gearsetItems = new Span<RaptureGearsetModule.GearsetItem>(entry->ItemsData, 14);
var items = new GearsetItem[14];
for (var i = 0; i < 14; ++i)
{
BaseStats,
CalculateGearsetItemStats(entry->MainHand),
CalculateGearsetItemStats(entry->OffHand),
CalculateGearsetItemStats(entry->Head),
CalculateGearsetItemStats(entry->Body),
CalculateGearsetItemStats(entry->Hands),
// CalculateGearsetItemStats(entry->Belt),
CalculateGearsetItemStats(entry->Legs),
CalculateGearsetItemStats(entry->Feet),
CalculateGearsetItemStats(entry->Ears),
CalculateGearsetItemStats(entry->Neck),
CalculateGearsetItemStats(entry->Wrists),
CalculateGearsetItemStats(entry->RingRight),
CalculateGearsetItemStats(entry->RightLeft),
CalculateGearsetItemStats(entry->SoulStone),
};
return stats.Aggregate((a, b) => (a.CP + b.CP, a.Craftsmanship + b.Craftsmanship, a.Control + b.Control, a.HasSplendorous || b.HasSplendorous, a.HasSpecialist || b.HasSpecialist));
var item = gearsetItems[i];
items[i] = new(item.ItemID % 1000000, item.ItemID > 1000000, GetMaterias(item.Materia, item.MateriaGrade));
}
return items;
}
private static (int CP, int Craftsmanship, int Control, bool HasSplendorous, bool HasSpecialist) CalculateGearsetItemStats(InventoryItem item) =>
CalculateGearsetItemStats(item.ItemID, item.Flags.HasFlag(InventoryItem.ItemFlags.HQ), item.Materia, item.MateriaGrade);
private static (int CP, int Craftsmanship, int Control, bool HasSplendorous, bool HasSpecialist) CalculateGearsetItemStats(RaptureGearsetModule.GearsetItem item) =>
CalculateGearsetItemStats(item.ItemID % 1000000, item.ItemID > 1000000, item.Materia, item.MateriaGrade);
private static (int CP, int Craftsmanship, int Control, bool HasSplendorous, bool HasSpecialist) CalculateGearsetItemStats(uint itemId, bool isHq, ushort* materiaTypes, byte* materiaGrades)
public static GearsetStats CalculateGearsetItemStats(GearsetItem gearsetItem)
{
var item = LuminaSheets.ItemSheet.GetRow(itemId)!;
var item = LuminaSheets.ItemSheet.GetRow(gearsetItem.itemId)!;
int cp = 0, craftsmanship = 0, control = 0;
@@ -109,28 +60,63 @@ internal static unsafe class Gearsets
foreach (var statIncrease in item.UnkData59)
IncreaseStat(statIncrease.BaseParam, statIncrease.BaseParamValue);
if (isHq)
{
if (gearsetItem.isHq)
foreach (var statIncrease in item.UnkData73)
IncreaseStat(statIncrease.BaseParamSpecial, statIncrease.BaseParamValueSpecial);
}
for (var i = 0; i < 5; ++i)
{
if (materiaTypes[i] == 0)
continue;
var materia = LuminaSheets.MateriaSheet.GetRow(materiaTypes[i])!;
IncreaseStat((int)materia.BaseParam.Row, materia.Value[materiaGrades[i]]);
foreach(var gearsetMateria in gearsetItem.materia)
{
if (gearsetMateria.Type == 0)
continue;
var materia = LuminaSheets.MateriaSheet.GetRow(gearsetMateria.Type)!;
IncreaseStat((int)materia.BaseParam.Row, materia.Value[gearsetMateria.Grade]);
}
cp = Math.Min(cp, CalculateParamCap(item, ParamCP));
craftsmanship = Math.Min(craftsmanship, CalculateParamCap(item, ParamCraftsmanship));
control = Math.Min(control, CalculateParamCap(item, ParamControl));
return (cp, craftsmanship, control, IsSpecialistSoulCrystal(item), IsSplendorousTool(itemId));
return new(cp, craftsmanship, control);
}
public static GearsetStats CalculateGearsetStats(GearsetItem[] gearsetItems) =>
gearsetItems.Select(CalculateGearsetItemStats).Aggregate(BaseStats, (a, b) => new(a.CP + b.CP, a.Craftsmanship + b.Craftsmanship, a.Control + b.Control));
public static CharacterStats CalculateCharacterStats(GearsetItem[] gearsetItems, int characterLevel, bool canUseManipulation)
{
var stats = CalculateGearsetStats(gearsetItems);
return new CharacterStats
{
CP = stats.CP,
Craftsmanship = stats.Craftsmanship,
Control = stats.Control,
Level = characterLevel,
CanUseManipulation = canUseManipulation,
HasSplendorousBuff = gearsetItems.Any(IsSplendorousTool),
IsSpecialist = gearsetItems.Any(IsSpecialistSoulCrystal),
CLvl = CalculateCLvl(characterLevel),
};
}
public static bool IsItem(GearsetItem item, uint itemId) =>
item.itemId == itemId;
public static bool IsSpecialistSoulCrystal(GearsetItem item)
{
var luminaItem = LuminaSheets.ItemSheet.GetRow(item.itemId)!;
// Soul Crystal ItemUICategory DoH Category
return luminaItem.ItemUICategory.Row != 62 && luminaItem.ClassJobUse.Value!.ClassJobCategory.Row == 33;
}
public static bool IsSplendorousTool(GearsetItem item) =>
LuminaSheets.ItemSheetEnglish.GetRow(item.itemId)!.Description.ToDalamudString().TextValue.Contains("Increases to quality are 1.75 times higher than normal when material condition is Good.", StringComparison.Ordinal);
public static int CalculateCLvl(int characterLevel) =>
characterLevel <= 80
? LuminaSheets.ParamGrowSheet.GetRow((uint)characterLevel)!.CraftingLevel
: (int)LuminaSheets.RecipeLevelTableSheet.First(r => r.ClassJobLevel == characterLevel).RowId;
// https://github.com/ffxiv-teamcraft/ffxiv-teamcraft/blob/24d0db2d9676f264edf53651b21005305267c84c/apps/client/src/app/modules/gearsets/materia.service.ts#L265
private static int CalculateParamCap(Item item, int paramId)
{
@@ -176,16 +162,11 @@ internal static unsafe class Gearsets
return cap == 0 ? int.MaxValue : cap;
}
private static bool IsSpecialistSoulCrystal(Item item) =>
// Soul Crystal ItemUICategory DoH Category
item.ItemUICategory.Row != 62 && item.ClassJobUse.Value!.ClassJobCategory.Row == 33;
private static bool IsSplendorousTool(uint itemId) =>
LuminaSheets.ItemSheetEnglish.GetRow(itemId)!.Description.ToDalamudString().TextValue.Contains("Increases to quality are 1.75 times higher than normal when material condition is Good.", StringComparison.Ordinal);
// 38737 <= itemId && itemId <= 38744;
public static int CalculateCLvl(int characterLevel) =>
characterLevel <= 80
? LuminaSheets.ParamGrowSheet.GetRow((uint)characterLevel)!.CraftingLevel
: (int)LuminaSheets.RecipeLevelTableSheet.First(r => r.ClassJobLevel == characterLevel).RowId;
private static GearsetMateria[] GetMaterias(ushort* types, byte* grades)
{
var materia = new GearsetMateria[5];
for (var i = 0; i < 5; ++i)
materia[i] = new(types[i], grades[i]);
return materia;
}
}