Add crafting actions and plugin stuff and everything
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using System.Linq;
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using Craftimizer.Plugin;
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namespace Craftimizer.Simulator;
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internal record CharacterStats
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{
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public int Craftsmanship { get; }
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public int Control { get; }
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public int CP { get; }
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public int Level { get; }
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public int CLvl => Level <= 80
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? LuminaSheets.ParamGrowSheet.GetRow((uint)Level)!.CraftingLevel
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: (int)LuminaSheets.RecipeLevelTableSheet.First(r => r.ClassJobLevel == Level).RowId;
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}
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