Remove condition randomness in settings window
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@@ -1217,7 +1217,9 @@ public sealed class MacroEditor : Window, IDisposable
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}
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}
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}
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}
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if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
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if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
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ImGui.SetTooltip("Condition Randomness");
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ImGui.SetTooltip("Condition Randomness\n" +
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"Allows the condition to fluctuate randomly like a real craft.\n" +
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"Turns off when generating a macro.");
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}
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}
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else
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else
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{
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{
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@@ -641,25 +641,6 @@ public sealed class Settings : Window, IDisposable
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var isDirty = false;
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var isDirty = false;
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using (var g = ImRaii.Group())
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{
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using var d = ImRaii.Disabled();
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DrawOption(
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"Condition Randomness",
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"Allows the simulator condition to fluctuate randomly like a real craft.\n" +
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"Turns off when generating a macro.",
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Config.ConditionRandomness,
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v => Config.ConditionRandomness = v,
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ref isDirty
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);
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}
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if (ImGui.IsItemHovered())
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ImGui.SetTooltip("Disabled temporarily for testing");
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ImGuiHelpers.ScaledDummy(5);
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ImGui.Separator();
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ImGuiHelpers.ScaledDummy(5);
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var solverConfig = Config.SimulatorSolverConfig;
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var solverConfig = Config.SimulatorSolverConfig;
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DrawSolverConfig(ref solverConfig, SolverConfig.SimulatorDefault, out var isSolverDirty);
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DrawSolverConfig(ref solverConfig, SolverConfig.SimulatorDefault, out var isSolverDirty);
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if (isSolverDirty)
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if (isSolverDirty)
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