Asriel Camora
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5189ef5d74
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last optimization stuff i promise
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2023-06-21 07:52:21 -07:00 |
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Asriel Camora
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52ad8a4cb0
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even more minor optimizations, use random now
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2023-06-21 07:36:43 -07:00 |
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Asriel Camora
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0b2b80d6b5
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More minor optimizations
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2023-06-21 06:16:57 -07:00 |
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Asriel Camora
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fc0ffc11f3
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Minor optimizations
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2023-06-21 05:58:08 -07:00 |
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Asriel Camora
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b7393b5c65
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Improve simd code
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2023-06-20 22:38:26 -07:00 |
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Asriel Camora
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47c9339d56
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Replace ActionHistory with persistent ActionStatuses
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2023-06-20 22:37:59 -07:00 |
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Asriel Camora
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cdd4f5923e
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Precompute base progress/quality increases
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2023-06-20 17:07:16 -07:00 |
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Asriel Camora
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1d0d4cf8ce
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Vectorize evaluation
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2023-06-19 17:02:09 -07:00 |
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Asriel Camora
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05ead22448
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Some analyzer code style changes
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2023-06-19 10:03:57 -07:00 |
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Asriel Camora
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6d61e022b6
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Fixed ActionSet behavior
IndexOf might be killing the performance though..
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2023-06-19 08:52:25 -07:00 |
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Asriel Camora
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5edec27977
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some changes
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2023-06-19 08:15:39 -07:00 |
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Asriel Camora
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e546ff2dcd
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Use ActionSet instead of a List
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2023-06-18 12:35:32 -07:00 |
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Asriel Camora
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a6ab098890
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Speed up Rust's max_by implementation
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2023-06-18 12:28:53 -07:00 |
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Asriel Camora
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5e19ed1449
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Remove crafty implementation bug behavior
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2023-06-18 12:24:36 -07:00 |
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Asriel Camora
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bae48844b5
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fix to be identical to crafty, remove debugs
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2023-06-18 03:50:48 -07:00 |
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Asriel Camora
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e190368d62
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Big changes 2
- Split into several projects
- All dalamud/lumina deps are in the plugin
- Crafty/craftingway sim implemented!
- optimizations to follow
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2023-06-17 08:50:46 -07:00 |
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