namespace Craftimizer.Simulator.Actions; internal sealed class BasicSynthesis : BaseAction { public override ActionCategory Category => ActionCategory.Synthesis; public override int Level => 1; public override uint ActionId => 100001; public override int CPCost => 0; // Basic Synthesis Mastery Trait public override float Efficiency => Simulation.Input.Stats.Level >= 31 ? 1.20f : 1.00f; public override bool IncreasesProgress => true; }