namespace Craftimizer.Simulator.Actions; internal sealed class BasicSynthesis() : BaseAction( ActionCategory.Synthesis, 1, 100001, increasesProgress: true, defaultCPCost: 0, defaultEfficiency: 100 ) { // Basic Synthesis Mastery Trait public override int Efficiency(Simulator s) => s.Input.Stats.Level >= 31 ? 120 : 100; }