using Craftimizer.Simulator; using Craftimizer.Simulator.Actions; using Craftimizer.Solver.Crafty; using ObjectLayoutInspector; using System.Diagnostics; namespace Craftimizer.Benchmark; internal static class Program { private static void Main() { //TypeLayout.PrintLayout(true); //return; var input = new SimulationInput() { Stats = new CharacterStats { Craftsmanship = 4041, Control = 3905, CP = 609, Level = 90 }, Recipe = new RecipeInfo() { IsExpert = false, ClassJobLevel = 90, RLvl = 640, ConditionsFlag = 15, MaxDurability = 70, MaxQuality = 14040, MaxProgress = 6600, QualityModifier = 70, QualityDivider = 115, ProgressModifier = 80, ProgressDivider = 130, } }; var actions = new List(); var s = Stopwatch.StartNew(); if (true) (actions, _) = Solver.Crafty.Solver.SearchStepwise(input, actions, a => Console.WriteLine(a)); else { (actions, _) = Solver.Crafty.Solver.SearchOneshot(input, actions); foreach (var action in actions) Console.Write($">{action.IntName()}"); Console.WriteLine(); } s.Stop(); Console.WriteLine($"{s.Elapsed.TotalMilliseconds:0.00}"); } }