using Craftimizer.Simulator.Actions; using System; using System.Diagnostics.Contracts; using System.Numerics; using System.Runtime.CompilerServices; namespace Craftimizer.Solver.Crafty; public struct ActionSet { private uint bits; [Pure] [MethodImpl(MethodImplOptions.AggressiveInlining)] private static int FromAction(ActionType action) => Simulator.AcceptedActionsLUT[(byte)action]; [Pure] [MethodImpl(MethodImplOptions.AggressiveInlining)] private static ActionType ToAction(int index) => Simulator.AcceptedActions[index]; [Pure] [MethodImpl(MethodImplOptions.AggressiveInlining)] private static uint ToMask(ActionType action) => 1u << (FromAction(action) + 1); // Return true if action was newly added and not there before. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool AddAction(ActionType action) { var mask = ToMask(action); var old = Interlocked.Or(ref bits, mask); return (old & mask) == 0; } // Return true if action was newly removed and not already gone. [MethodImpl(MethodImplOptions.AggressiveInlining)] public bool RemoveAction(ActionType action) { var mask = ToMask(action); var old = Interlocked.And(ref bits, ~mask); return (old & mask) != 0; } [Pure] [MethodImpl(MethodImplOptions.AggressiveInlining)] public readonly bool HasAction(ActionType action) => (bits & ToMask(action)) != 0; [Pure] [MethodImpl(MethodImplOptions.AggressiveInlining)] public readonly ActionType ElementAt(int index) => ToAction(Intrinsics.NthBitSet(bits, index) - 1); [Pure] public readonly int Count => BitOperations.PopCount(bits); [Pure] public readonly bool IsEmpty => bits == 0; [MethodImpl(MethodImplOptions.AggressiveInlining)] //public readonly ActionType SelectRandom(Random random) => ElementAt(random.Next(Count)); public readonly ActionType SelectRandom(Random random) => First(); [MethodImpl(MethodImplOptions.AggressiveInlining)] //public ActionType? PopRandom(Random random) => PopFirst(); public ActionType? PopRandom(Random random) { uint snapshot; uint newValue; ActionType action; do { snapshot = bits; if (snapshot == 0) return null; var count = BitOperations.PopCount(snapshot); var index = random.Next(count); action = ToAction(Intrinsics.NthBitSet(snapshot, index) - 1); newValue = snapshot & ~ToMask(action); } while (Interlocked.CompareExchange(ref bits, newValue, snapshot) != snapshot); return action; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public ActionType? PopFirst() { uint snapshot; uint newValue; ActionType action; int i = 0; do { ++i; snapshot = bits; if (snapshot == 0) return null; var index = 0; action = ToAction(Intrinsics.NthBitSet(snapshot, index) - 1); newValue = snapshot & ~ToMask(action); } while (Interlocked.CompareExchange(ref bits, newValue, snapshot) != snapshot); //if (i != 1) //Console.WriteLine($"Retried {i-1} times"); return action; } [Pure] [MethodImpl(MethodImplOptions.AggressiveInlining)] public readonly ActionType First() => ElementAt(0); }