namespace Craftimizer.Simulator.Actions; public abstract class BaseComboAction : BaseAction { public abstract ActionType ActionTypeA { get; } public abstract ActionType ActionTypeB { get; } public sealed override ActionCategory Category => ActionCategory.Combo; protected bool BaseCanUse(Simulator s) => base.CanUse(s); private static bool VerifyDurability2(int durabilityA, int durability, Effects effects) { var wasteNots = effects.HasEffect(EffectType.WasteNot) || effects.HasEffect(EffectType.WasteNot2); // -A durability -= (int)MathF.Ceiling(durabilityA * (wasteNots ? .5f : 1f)); if (durability <= 0) return false; // If we can do the first action and still have durability left to survive to the next // step (even before the Manipulation modifier), we can certainly do the next action. return true; } public static bool VerifyDurability2(SimulationState s, int durabilityA) => VerifyDurability2(durabilityA, s.Durability, s.ActiveEffects); public static bool VerifyDurability2(Simulator s, int durabilityA) => VerifyDurability2(durabilityA, s.Durability, s.ActiveEffects); public static bool VerifyDurability3(int durabilityA, int durabilityB, int durability, Effects effects) { var wasteNots = Math.Max(effects.GetDuration(EffectType.WasteNot), effects.GetDuration(EffectType.WasteNot2)); var manips = effects.HasEffect(EffectType.Manipulation); durability -= (int)MathF.Ceiling(durabilityA * wasteNots > 0 ? .5f : 1f); if (durability <= 0) return false; if (manips) durability += 5; if (wasteNots > 0) wasteNots--; durability -= (int)MathF.Ceiling(durabilityB * wasteNots > 0 ? .5f : 1f); if (durability <= 0) return false; // If we can do the second action and still have durability left to survive to the next // step (even before the Manipulation modifier), we can certainly do the next action. return true; } public static bool VerifyDurability3(Simulator s, int durabilityA, int durabilityB) => VerifyDurability3(durabilityA, durabilityB, s.Durability, s.ActiveEffects); public static bool VerifyDurability3(SimulationState s, int durabilityA, int durabilityB) => VerifyDurability3(durabilityA, durabilityB, s.Durability, s.ActiveEffects); }