namespace Craftimizer.Simulator.Actions; internal sealed class IntensiveSynthesis() : BaseAction( ActionCategory.Synthesis, 78, 100315, increasesProgress: true, defaultCPCost: 6, defaultEfficiency: 400 ) { public override bool CouldUse(Simulator s) => (s.Condition == Condition.Good || s.Condition == Condition.Excellent || s.HasEffect(EffectType.HeartAndSoul)) && base.CouldUse(s); public override void UseSuccess(Simulator s) { base.UseSuccess(s); if (s.Condition != Condition.Good && s.Condition != Condition.Excellent) s.RemoveEffect(EffectType.HeartAndSoul); } }