namespace Craftimizer.Simulator.Actions; internal sealed class DelicateSynthesis : BaseAction { public int CP = 32; public int Eff = 100; public DelicateSynthesis() { Category = ActionCategory.Synthesis; Level = 76; ActionId = 100323; IncreasesProgress = true; IncreasesQuality = true; } public override void CPCost(Simulator s, ref int cost) { cost = CP; } public override void Efficiency(Simulator s, ref int eff) { eff = Eff; } }