namespace Craftimizer.Simulator.Actions; internal sealed class DelicateSynthesis() : BaseAction( ActionCategory.Synthesis, 76, 100323, increasesProgress: true, increasesQuality: true, defaultCPCost: 32, defaultEfficiency: 100 ) { public override void UseSuccess(Simulator s) { // Delicate Synthesis Mastery Trait var hasTrait = s.Input.Stats.Level >= 94; s.IncreaseProgress(hasTrait ? 150 : 100); s.IncreaseQuality(100); } }