using System; using System.ComponentModel; using System.Diagnostics.Contracts; using System.Numerics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Craftimizer.Solver.Crafty; // Adapted from https://github.com/dtao/ConcurrentList/blob/4fcf1c76e93021a41af5abb2d61a63caeba2adad/ConcurrentList/ConcurrentList.cs public struct NodeScoresBuffer { public sealed class ScoresBatch { public Memory ScoreSum; public Memory MaxScore; public Memory Visits; public ScoresBatch() { ScoreSum = new float[BatchSize]; MaxScore = new float[BatchSize]; Visits = new int[BatchSize]; } } // Technically 25, but it's very unlikely to actually get to there. // The benchmark reaches 20 at most, but here we have a little leeway just in case. private const int MaxSize = 24; private static int BatchSize = Vector.Count; private static int BatchSizeBits = int.Log2(BatchSize); private static int BatchSizeMask = BatchSize - 1; private static int BatchCount = MaxSize / BatchSize; public ScoresBatch[] Data; private int index; private int count; public readonly int Count => count; public void AddConcurrent() { if (Data == null) Interlocked.CompareExchange(ref Data, new ScoresBatch[BatchCount], null); var idx = Interlocked.Increment(ref index) - 1; var (arrayIdx, _) = GetArrayIndex(idx); if (Data[arrayIdx] == null) Interlocked.CompareExchange(ref Data[arrayIdx], new ScoresBatch(), null); Interlocked.Increment(ref count); } public void Add() { Data ??= new ScoresBatch[BatchCount]; var idx = count++; var (arrayIdx, _) = GetArrayIndex(idx); Data[arrayIdx] ??= new(); } public readonly void VisitConcurrent((int arrayIdx, int subIdx) at, float score) { Intrinsics.CASAdd(ref Data[at.arrayIdx].ScoreSum.Span[at.subIdx], score); Intrinsics.CASMax(ref Data[at.arrayIdx].MaxScore.Span[at.subIdx], score); Interlocked.Increment(ref Data[at.arrayIdx].Visits.Span[at.subIdx]); } public readonly void Visit((int arrayIdx, int subIdx) at, float score) { Data[at.arrayIdx].ScoreSum.Span[at.subIdx] += score; Data[at.arrayIdx].MaxScore.Span[at.subIdx] = Math.Max(Data[at.arrayIdx].MaxScore.Span[at.subIdx], score); Data[at.arrayIdx].Visits.Span[at.subIdx]++; } public readonly int GetVisits((int arrayIdx, int subIdx) at) => Data[at.arrayIdx].Visits.Span[at.subIdx]; [Pure] [MethodImpl(MethodImplOptions.AggressiveInlining)] private static (int arrayIdx, int subIdx) GetArrayIndex(int idx) => (idx >> BatchSizeBits, idx & BatchSizeMask); }