using System.Runtime.InteropServices; namespace Craftimizer.Solver.Crafty; [StructLayout(LayoutKind.Auto)] public readonly record struct SolverConfig { public int Iterations { get; init; } public float ScoreStorageThreshold { get; init; } public float MaxScoreWeightingConstant { get; init; } public float ExplorationConstant { get; init; } public int MaxStepCount { get; init; } public int MaxRolloutStepCount { get; init; } public int ThreadCount { get; init; } public SolverConfig() { Iterations = 300000; ScoreStorageThreshold = 1f; MaxScoreWeightingConstant = 0.1f; ExplorationConstant = 4; MaxStepCount = 25; MaxRolloutStepCount = MaxStepCount; ThreadCount = Environment.ProcessorCount; } }