namespace Craftimizer.Simulator.Actions; internal class IntensiveSynthesis : BaseAction { public override ActionCategory Category => ActionCategory.Synthesis; public override int Level => 78; public override uint ActionId => 100315; public override int CPCost => 6; public override float Efficiency => 4.00f; public override bool IncreasesProgress => true; public override bool IsGuaranteedAction => false; public override bool CanUse => (Simulation.Condition == Condition.Good || Simulation.Condition == Condition.Excellent || Simulation.HasEffect(EffectType.HeartAndSoul)) && base.CanUse; public override void UseSuccess() { base.UseSuccess(); if (Simulation.Condition != Condition.Good && Simulation.Condition != Condition.Excellent) Simulation.RemoveEffect(EffectType.HeartAndSoul); } }