namespace Craftimizer.Simulator.Actions; internal class MuscleMemory : BaseAction { public override ActionCategory Category => ActionCategory.FirstTurn; public override int Level => 54; public override uint ActionId => 100379; public override int CPCost => 6; public override float Efficiency => 3.00f; public override bool IncreasesProgress => true; public override bool CanUse => Simulation.IsFirstStep && base.CanUse; public override void UseSuccess() { base.UseSuccess(); Simulation.AddEffect(EffectType.MuscleMemory, 5); } }