namespace Craftimizer.Simulator.Actions; internal class PreparatoryTouch : BaseAction { public override ActionCategory Category => ActionCategory.Quality; public override int Level => 71; public override uint ActionId => 100299; public override int CPCost => 40; public override float Efficiency => 2.00f; public override bool IncreasesQuality => true; public override int DurabilityCost => 20; public override void UseSuccess() { base.UseSuccess(); Simulation.StrengthenEffect(EffectType.InnerQuiet); } }